The Idea Storming Cube: Evaluating the Effects of Using Game and Computer Agent to Support Divergent Thinking
نویسندگان
چکیده
The objective of this article is to evaluate the effectiveness of a collaborative and online brainstorming game, Idea Storming Cube (ISC), which provides users with a competitive game-based environment and a peer-like intelligent agent. The program seeks to promote students’ divergent thinking to aid in the process of problem solving. The participants consisted of 72 11 grade high school students who were assigned to one of three conditions: 1) information-based (ISCinfo), 2) game-based (ISCgame) and 3) game-based with peer-like intelligent agent (ISCgame-agent) conditions. The results revealed that the ISCgame and the ISCgame-agent facilitated diversified ideas in problem solving and were considered beneficial for brainstorming. Although the divergent thinking process may not transfer to problem solving results immediately, it is our hope that the empirical result can shed some lights on the development of game-based systems for collaborative learning and problem solving support.
منابع مشابه
A Collaborative Support Tool for Divergent Thinking: Idea Storming Cube
Divergent thinking ability plays an important role in many learning activities. In this paper, we propose a game-based collaborative creativity support system called Idea Storming Cube to support divergent thinking and help a user form a perspective-shift thinking habit. The system analyzes the knowledge acquired from the history of user inputs and compares it with the ideas possessed by the do...
متن کاملSurvey the effect of drawing and implementing of concept map in a group method with a computer on the divergent thinking of nursing students
Introduction: Concept map is one of the effective methods in the evolution of medical education, which leads to the development of learning problem solving, group skills and creativity. The purpose of this study was to determine the effect of drawing and implementing of concept map in a group method with a computer on the divergent thinking of nursing students. Materials and methods: The presen...
متن کاملمطالعه تطبیقی دو منظر «بازیشناسی» و «روایتشناسی» به تحلیل ظرفیتهای زیباشناختی بازیهای رایانهای هدفمند
Serious Computer Games are a kind of computer games that in contrary of mainstream computer games’ industry, necessity of mercantile benefits has less importance in their circle of production. Desired aim for producing Serious Games is make obvious informational, attitudinal, behavioral and cognitive changes in players in according to definite pedagogical, educational, instructional, prom...
متن کاملThe validity and reliability of the divergent thinking questionnaire among primary school students.
Introduction: Divergent thinking increases the ability of children to solve problems and provides them with a wealth of associations and possible solutions. The purpose of this study was to investigate the validity and reliability of the divergent thinking questionnaire among primary school students. Method: The statistical population included all 7-year-old students of public schools in Zaheda...
متن کاملAn Adaptive Learning Game for Autistic Children using Reinforcement Learning and Fuzzy Logic
This paper, presents an adapted serious game for rating social ability in children with autism spectrum disorder (ASD). The required measurements are obtained by challenges of the proposed serious game. The proposed serious game uses reinforcement learning concepts for being adaptive. It is based on fuzzy logic to evaluate the social ability level of the children with ASD. The game adapts itsel...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Educational Technology & Society
دوره 13 شماره
صفحات -
تاریخ انتشار 2010